I'm a Technical Designer with a strong background in game development, systems design, and software engineering. With experience working on development teams and shipping projects in independent and enterprise environments, I built core Unreal Engine gameplay systems using Blueprints and C++, contributed to SaaS tool development, and facilitated educational game development courses. My work spans roles at Break Knight Games, Boeing, and Full Sail Labs, blending creative design with technical execution to bring engaging interactive experiences to life.
I specialize in gameplay and systems design with a strong technical background in Unreal Engine, Unity, and visual scripting. In addition to traditional game development, I’ve worked extensively on simulations and digital twins, using Unreal Engine to create accurate, interactive representations of real-world systems. My experience includes C++, C#, Python, and tools like Perforce and Jira to support efficient, collaborative development. I’m well-versed in Agile workflows and keen to balance functionality and user experience.
I aim to continue building immersive, polished, interactive experiences that push creative and technical boundaries. I’m passionate about collaborating with diverse teams, solving complex development challenges, and exploring new technologies like VR and scalable tools. Ultimately, I aim to lead projects that inspire users and developers alike.
Developed tools and features in Unreal Engine using C++, Blueprints, and Python to support enterprise-level SaaS solutions and simulation systems. Integrated external plugins, collaborated with multiple teams, and helped package builds for delivery across various platforms.
Led gameplay and systems development across multiple projects using Unreal Engine Blueprints and C++, while managing team workflows and organizing public playtests. Collaborated cross-functionally to uphold design standards and guide development through code reviews and sprint planning.
Provided technical mentorship on Unreal Engine and supported the development of a mobile VR platform. Solved core system challenges and streamlined workflows during a rapid development cycle.
Developed and led camps/workshops focused on game design for kids and teens, adapting lessons for remote and in-person learning environments. Designed new curricula and collaborated with facilitators to enhance the experience for students and parents.